![]() ![]() ![]() I tolerate getting plundered for houses, if they are actually capable of winning vs my defence. They get motivated, voila, non-plunderable supplies. I run daily productions from current age supply buildings. (Gonna put that Cape actually, once I get goods) Pillar of heroes, back tower, SoKs, tribal squares, what have you, and what you desire to build. Use buildings that give you more than just double coins when motivated. NO buildings that can't be motivated and can be plundered. But, the valid points here are present, and are worthy in combination to eventually implement. If the player has placed Emissaries in the Town Hall they will give extra daily bonuses.Hmm. If the player is a member of a guild there might be extra daily bonuses collectible through the Town Hall. The amount of Coins produced by the Town Hall is age dependent (see table below). The Town Hall produces a daily bonus every 24 hours. The player can also access the News Window, the Profile Window, the Boost Overview Window, and the Emissaries Window from the Town Hall. Together with Friends Tavern and Settlement Harbor the Town Hall is the only building that changes its appearance when advancing through the ages. It is the only building on the city grid that cannot be sold or deleted. All buildings except decorations and some Special Buildings have to be connected to the Town Hall via roads. The Town Hall is the main building of the town.
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